made this list a while back of every single breakchopping technique i heard in the music of others
Break Effects Cheat Sheet:
Scope: An indexed running log of the available considerable break mutation techniques for increased awareness of available permutations possibilities for creative use:
- Interleaving - Multiple gain-normalized breaks can be interleaved on a ‘per hit’ basis to create the effect of a single but complex break as opposed to 2 separate breaks back to back (ex pat: kick 1, kick 2, snare 1, snare 2).
- Pitch shift - simple pitch shift of hit up or down (typically in semitones but experiments in ‘just’ temperament are encouraged)
- Time Stretch - Individual percussion elements (mostly snares) are time stretched (pre-rendered for best results) with high quality algorithm
- Pitch runs - repeating of percussion hits at pitched intervals
- Rolls - Typical snares (snare rush) but any percussion hit rolls with increasing / decreasing gain.
- Triplet Riffs - Triplet Based slices
- Swing Riffs - triplet based riffs with swing emphasis
- Filter Sweeps - filter sweeps
- Reversed Samples - individual reverse hits or whole/partial beat reversals
- Stacatto - limited sustain / insertion of silence between hits
- Spinbacks - Spinback samples
- Ride Stops - Ride + Kick drum sample as punctuation
- Brake Stops - sudden pitch down effect to simulate vinyl stops
- Substitutions - insertion of individual samples (hits) of foreign origin
- Flange Sweeps
- Decimation / Distortion Sweeps
- Macro Granulating- granulation at the 1/16-1/128 level